Architect, Open Croquet;
David A. Smith has been focused on interactive
3D and using 3D as a basis for new user
environments and entertainment for almost
twenty years. He created "The Colony",
the very first 3D interactive game and precursor
to today's "first person shooters"
like Quake... except Colony ran on a Macintosh
in 1987. "The Colony" won the
"Best Adventure Game of the Year"
award from MacWorld Magazine.
In 1989, David used the technologies developed
for the game to create a virtual set and
virtual camera system that was used by Jim
Cameron for the movie "The Abyss".
Based upon this experience, David founded
Virtus Corporation in 1990 and developed
Virtus Walkthrough, the first real-time
3D design application for personal computers.
Walkthrough won the very first "Breakthrough
Product of the Year" from MacUser Magazine.
The Croquet project is the culmination
of David’s work on 3D component based
architectures for the development and deployment
of complex peer to peer environments including
interactive entertainment. His first experiments
in multi-user systems and interactive environments
laid the groundwork for much of the architecture
and user interface of Croquet.
David co-founded Red Storm Entertainment
with Tom Clancy, and Timeline Computer Entertainment
with Michael Crichton. He also co-founded
Neomar, a wireless enterprise infrastructure