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Metaverse DefinitionThe Metaverse is a complex concept. In recent years, the term has grown beyond Stephenson’s 1992 vision of an immersive 3D virtual world, to include aspects of the physical world objects, actors, interfaces, and networks that construct and interact with virtual environments. We have collected several definitions in the Glossary (Sec. 20) of the MVR Inputs. Here is one that seems as good a starting point as any: The Metaverse is the convergence of 1) virtually-enhanced physical reality and 2) physically persistent virtual space. It is a fusion of both, while allowing users to experience it as either. There is no single, unified entity called the Metaverse—rather, there are multiple mutually-reinforcing ways in which virtualization and 3D web tools and objects are being embedded everywhere in our environment and becoming persistent features of our lives. These technologies will emerge contingent upon potential benefits, investments, and customer interest, and will be subject to drawbacks and unintended consequences. In time, many of the Internet activities we now associate with the 2D Web will migrate to the 3D spaces of the Metaverse. This does not mean all or even most of our web pages will become 3D, or even that we'll typically read web content in 3D spaces. It means that as new tools develop, we’ll be able to intelligently mesh 2D and 3D to gain the unique advantages of each, in the appropriate context. Although the "Web" technically refers to a particular set of protocols and online applications, the term has become shorthand for online life. It's possible that "Metaverse" will come to have this same duality: referring to both a particular set of virtualizing and 3D web technologies, and the standard way in which we think of life online. Like the Web, the Metaverse wouldn't be the entirety of the Internet—but like the Web, it would be seen by many as the most important part. The emergence of a robust Metaverse will shape the development of many technological realms that presently appear non-Internet-related. In manufacturing, 3D environments offer ideal design spaces for rapid-prototyping and customized and decentralized production. In logistics and transportation, spatially-aware tags and real-time world modeling will bring new efficiencies, insights, and markets. In artificial intelligence, virtual worlds offer low-risk, transparent platforms for the development and testing of autonomous machine behaviors, many of which may be also used in the physical world. These are just a sampling of coming developments based on early stage Metaverse technologies. In sum, for the best view of the changes ahead, we suggest thinking of the Metaverse not as virtual space but as the junction or nexus of our physical and virtual worlds. Enabling TrendsThe back story of the Metaverse is that its emergence is being enabled by a number of exponential technology capacity and performance growth trends. Together, these rapidly expanding digital capacities and abilities are creating the “soil” in which our 3D web computing ecosystem is emerging.
See the Constants (Sec. 3) of the MVR Inputs for a sampling of their breadth and impact. Due to the special physics of the nanocosm (efficiencies of ICT, nanotechnologies, and process automation based on these technologies), it is most reasonable to expect the great majority of these technology trends to continue accelerating over the time horizon of this roadmap. MVR Survey
A twenty-two question survey of key uncertainties in the Metaverse future was developed and administered to our 50 summit experts (30 responded) and also briefly posted for public input at the MVR website (115 to 136 responded). Some valuable insights emerged, and a number of responses are included in the discussion below. Please see the Appendix for the full response set. Metaverse ScenariosThe complexity of the Metaverse suggests great uncertainty about how and when its forces and features will manifest in society. In such conditions, foresight professionals frequently use a scenario approach, creating a set of partly-unique and partly-overlapping stories of future conditions. Scenarios aren't a method of finding probable futures; instead, they're tools for exploring possible futures, and looking for less-obvious implications. Nevertheless, we do venture a few predictions in the following pages. For those seeking additional opinions on probable Metaverse futures, we refer you to Cycles (Sec. 7), Trends (Sec. 8), and the many Predictions (Sec. 9), recorded in the MVR Inputs. Prediction analysis, another foresight practice, has repeatedly shown that even the best long-range technology forecasts typically have only a 50% success rate (Megamistakes, Schnaars, 1989). Assuming we have met that standard, which half of our MVR predictions are correct we leave to you, and the future, to determine.
• Augmentation refers to technologies that add new capabilities to existing real systems; in the Metaverse context, this means technologies that layer new control systems and information onto our perception of the physical environment. • Simulation refers to technologies that model reality (or parallel realities), offering wholly new environments; in the Metaverse context, this means technologies that provide simulated worlds as the locus for interaction. • Intimate technologies are focused inwardly, on the identity and actions of the individual or object; in the Metaverse context, this means technologies where the user (or semi-intelligent object) has agency in the environment, either through the use of an avatar/digital profile or through direct appearance as an actor in the system. • External technologies are focused outwardly, towards the world at large; in the Metaverse context, this means technologies that provide information about and control of the world around the user. These continua are "critical uncertainties"—critical because they are fundamental aspects of the coming Metaverse, and uncertainties because how they will emerge, their relative and absolute development in various contexts, is yet to be seen. Combining the two critical uncertainties gives four key components of the Metaverse future: These four scenarios emphasize different functions, types, or sets of Metaverse technologies. All four are already well into early emergence, yet the conditions under which each will fully develop, in particular contexts, are far from clear. There are of course other types and functions of technology likely to influence Metaverse development which are not explicitly covered in our scenarios. Several of these minimally mentioned or neglected topics are likely to be major near-term influences, such as Internet Television (ITV) and Videoconferencing. Others, such as the Conversational Interface (CI) to the web may become key drivers only in the longer-term speculation horizon of the roadmap (2016 to 2025). For more on such important factors, and several mini-scenarios relating to them, see Positive Scenarios (Sec. 10), Negative Scenarios (Sec. 11) and Wildcard Scenarios (Sec. 12) in the MVR Inputs. Recognizing the complexity of the Metaverse space, we nevertheless consider the following four major scenarios an excellent starting point for understanding our virtual and 3D digital future.
Citation: Smart, J.M., Cascio, J. and Paffendorf, J., Metaverse
Roadmap Overview, 2007. |
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